| PSP DQuake 0.44 beta test | |
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Crow_bar
Posts : 3 Join date : 2009-02-27
| Subject: PSP DQuake 0.44 beta test Fri Feb 27, 2009 3:26 am | |
| PSP DQuake support: sprites: spr(q1,~hl),sp2(~q2),spr32;
models: mdl(q1,hl),md2(q2),md3(q3);
bsp: 29(q),30(hl);
other: lit, ent files;
QMB particles (full,with q3);
textures: jpg, pcx, tga, png, bmp; (with support (swizzle & resample));
half-life render modes;
server list (servers from file (servers.lst));
WAD unloading for hl maps;
sce error msg;
v 0.44 only for psp slim: Download
Last edited by Crow_bar on Sat Feb 28, 2009 2:00 am; edited 1 time in total | |
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Biodude Admin
Posts : 191 Join date : 2008-09-04
| Subject: Re: PSP DQuake 0.44 beta test Fri Feb 27, 2009 4:56 pm | |
| thanks, does this mean you want to help us/be on our team?
also, what about the psp phat? | |
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McJenory Admin
Posts : 66 Join date : 2008-12-20
| Subject: nice Fri Feb 27, 2009 6:08 pm | |
| hey crowbar can you help us on our SOTD?
_________
how do i use half-life 1 models? | |
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Crow_bar
Posts : 3 Join date : 2009-02-27
| Subject: Re: PSP DQuake 0.44 beta test Sat Feb 28, 2009 1:57 am | |
| - McJenory wrote:
- hey crowbar can you help us on our SOTD?
_________
how do i use half-life 1 models? hey! Yes. | |
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Uber_PollO Admin
Posts : 165 Join date : 2008-12-22
| Subject: Re: PSP DQuake 0.44 beta test Sat Feb 28, 2009 3:22 am | |
| can i play this in psp fat with quake (fat) eboot? :p | |
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McJenory Admin
Posts : 66 Join date : 2008-12-20
| Subject: HEY ALL DUN GO GET PSP TOM CLANCY END WAR!!!!! Sat Feb 28, 2009 5:20 am | |
| Waste my time to buy the disc _________________________ Oh yeah welcome to SOTD! _________________________
How do i use half-life 1 models?
they always hang/..... on the psp
saying
something about the .tga textures then it hangs | |
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Uber_PollO Admin
Posts : 165 Join date : 2008-12-22
| Subject: Re: PSP DQuake 0.44 beta test Sat Feb 28, 2009 5:33 am | |
| crow_bar can you make a phat eboot? i am using a phat psp ,and i have a lot of maps and models from hl1 | |
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Biodude Admin
Posts : 191 Join date : 2008-09-04
| Subject: Re: PSP DQuake 0.44 beta test Sat Feb 28, 2009 9:10 am | |
| calm down everyone This is great that we have a new member of the team, I have a few ideas and such, just visit the dev forum soon and I will tell you everything I need engine help with for the psp | |
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McJenory Admin
Posts : 66 Join date : 2008-12-20
| Subject: Oh yeah Sat Feb 28, 2009 7:34 pm | |
| Oh yeah biodude can the game be cell-shaded like XIII? | |
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Biodude Admin
Posts : 191 Join date : 2008-09-04
| Subject: Re: PSP DQuake 0.44 beta test Sat Feb 28, 2009 8:27 pm | |
| ? Will it take more memory? | |
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McJenory Admin
Posts : 66 Join date : 2008-12-20
| Subject: hmm Sat Feb 28, 2009 8:41 pm | |
| not sure but i don't think so | |
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Crow_bar
Posts : 3 Join date : 2009-02-27
| Subject: Re: PSP DQuake 0.44 beta test Sun Mar 01, 2009 5:19 am | |
| sorry, on thick psp is not enough ram (32mb(all ram)->12mb(vsh(all libs))->20mb(app))
Models from half-life are used also as well as usual | |
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Biodude Admin
Posts : 191 Join date : 2008-09-04
| Subject: Re: PSP DQuake 0.44 beta test Sun Mar 01, 2009 8:21 am | |
| sorry about not posting, i have to talk to you later.
I was thinking having a phat version that does not support hl models and a bunch of other stuff,etc. | |
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Uber_PollO Admin
Posts : 165 Join date : 2008-12-22
| Subject: Re: PSP DQuake 0.44 beta test Sun Mar 01, 2009 9:12 am | |
| yeah,i use phat psp,so,dont make the game with hl models PLEASE! >.< (PD:i am downloading cod 4 ) and biodude i finished a idea based on the quake hud for the hud | |
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Biodude Admin
Posts : 191 Join date : 2008-09-04
| Subject: Re: PSP DQuake 0.44 beta test Sun Mar 01, 2009 4:08 pm | |
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Uber_PollO Admin
Posts : 165 Join date : 2008-12-22
| Subject: Re: PSP DQuake 0.44 beta test Mon Mar 02, 2009 12:46 pm | |
| yes,but my pc crashes and i lost all my games T.T fucking pc...... >.< damnit!!!!!!!!!!!!!!!!!! | |
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Biodude Admin
Posts : 191 Join date : 2008-09-04
| Subject: Re: PSP DQuake 0.44 beta test Mon Mar 02, 2009 2:28 pm | |
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Uber_PollO Admin
Posts : 165 Join date : 2008-12-22
| Subject: Re: PSP DQuake 0.44 beta test Tue Mar 03, 2009 6:55 am | |
| yeah call of duty 4,but now i am playing bioshock :p | |
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Biodude Admin
Posts : 191 Join date : 2008-09-04
| Subject: Re: PSP DQuake 0.44 beta test Tue Mar 03, 2009 12:45 pm | |
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Uber_PollO Admin
Posts : 165 Join date : 2008-12-22
| Subject: Re: PSP DQuake 0.44 beta test Tue Mar 03, 2009 1:37 pm | |
| hheeheheh i am in neptunes bounty or something like that xd (i hate the fucking splicers D: | |
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McJenory Admin
Posts : 66 Join date : 2008-12-20
| Subject: Reupload? Mon Jun 01, 2009 11:10 pm | |
| can anyone reupload the dquake? | |
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Biodude Admin
Posts : 191 Join date : 2008-09-04
| Subject: Re: PSP DQuake 0.44 beta test Tue Jun 02, 2009 4:01 am | |
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McJenory Admin
Posts : 66 Join date : 2008-12-20
| Subject: thanks! Tue Jun 02, 2009 7:10 am | |
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Biodude Admin
Posts : 191 Join date : 2008-09-04
| Subject: Re: PSP DQuake 0.44 beta test Wed Jun 03, 2009 2:38 pm | |
| here ya go : http://www.sendspace.com/file/yx2gpj this is the one for phat psps | |
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McJenory Admin
Posts : 66 Join date : 2008-12-20
| Subject: O... Wed Jun 03, 2009 9:03 pm | |
| i am using a slim if you don't have it then nvm | |
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| Subject: Re: PSP DQuake 0.44 beta test | |
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| PSP DQuake 0.44 beta test | |
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