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 MODELERS NEEDED!

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Biodude
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Join date : 2008-09-04

PostSubject: MODELERS NEEDED!   Tue Dec 23, 2008 1:55 pm

For this mod, we need help with a few models. If you want the job, post saying you want to help
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Kongah
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PostSubject: Re: MODELERS NEEDED!   Thu Jan 29, 2009 11:29 am

sample:


Hi maybe I can help you. I can show you some pics of my other works, but only on msn or another private way, cuz I did em for another project that I dont want to spoil now. That mod is still wip too, but there are not too much work for me now.

I started to retexture this pyramid head, maybe I will finish it, but I think this is not that important. I have an older version of its textures, and the model is mine ofcourse too.

You can contact me on msn:szilajmaggot@hotmail.com or email:szilajmaggot@gmail.com
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Uber_PollO
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PostSubject: Re: MODELERS NEEDED!   Thu Jan 29, 2009 2:08 pm

you made the model too? its very good O.o
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Kongah
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PostSubject: Re: MODELERS NEEDED!   Fri Jan 30, 2009 4:59 am

Yeah I made the model too. Smile thx ^^

Oh, and a suggestion... I think you should use quake 2, cuz that is more detailed, and thats available on psp too...

PSP Quake 2:

https://www.youtube.com/watch?v=vJSinxoyz8Q&eurl=http://video.google.com/videosearch?hl=hu&q=psp+quake&um=1&ie=UTF-8&sa=X&oi=video_result_group&res&feature=player_embedded
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McJenory
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PostSubject: that is awesome   Fri Jan 30, 2009 10:31 pm

Awesome model but i can't use quake 2 because i only have a slim
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Kongah
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PostSubject: Re: MODELERS NEEDED!   Sat Jan 31, 2009 2:34 am

Sorry but I dont know what is the difference... :S Can you describe it??

Aaaand, cant you go over the limits of tech1?(just a question) And whats the limits of tech one?(max polycount per model, max texture resolution)
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Biodude
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PostSubject: Re: MODELERS NEEDED!   Sat Jan 31, 2009 11:53 am

hey, if you can model, that would be great, if you can go online in msn, we can chat bout it.I will explain quake limits and such.
Also,quake 2 psp is very buggy and no mods work on ps1 version.

THANKS!
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